Math Botics – Intro to Robotics

Introduction to Robotics Workshop
Arduino, VEX, Sphero, Raspberry Pi and other robotics microcontrollers made it
easier and faster to learn how to control a robotic arm, design a robotic car with a
remote controller, autonomous or controlled by your smartphone, develop a
a gardening system where your plants are watered and fertilized according to the
temperature, light intensity or timely scheduled, control your curtains
automatically, develop games, turning LEDs on and off and so on.
The use of these robotics platforms in school can improve problem-solving skills,
draw students to appreciate the power of technology, provide a framework for
collaboration and teamwork, and can be a lot of fun for the students.

 
Please see the Math Botics flyer for additional details.

Math Botics - Introduction to Robotics

Math Botics - Program Overview

Python PyGame Programming

The Game Development with Python Workshop will give Educators an inside look at the PyGame 2D Engine. The python language and pygame engine serve as an easy intro to computer science and the rewarding process of game creation. You will dive deep into game logic and the underlying logic driving user experience. If you want a more engaging and fun way to teach programming principles, then you need to be at this Game Development with Python Workshop.

Dates: March 11 and 12 (Monday, Tuesday)
Time: 8:00 am to 4:00 pm
Lunch Time: 11:30 am to 12:30 pm
Location: TBA
Registration Link: https://goo.gl/forms/X4bxQTHmK1cAuefb2
Instructor: Professor Ruben Balmaceda

AGENDA DAY 1 (March 11) 8:00am – 4:00pm

  • Introduction to Visual Studio 2017 Python
  • Creating basic structures for 2D games
  • Start your first game
  • Types, fields, and basic Python structures
  • Building first game
  • Loops and structures within game
  • Creating basic assets for game animation
  • List and collections in asset management

AGENDA DAY 2 (March 12) : 8:00am – 4:00pm

  • Finishing and customizing first game
  • Reviewing and finishing up first game
  • Enhancing game experience and using it to teach functional and OO programming
  • Integrating game controllers
  • Demo game

Alice (2-day workshop)

Instructor: Prof. Cristy Charters

Location: FIU Main Campus, PG6-105

Time: 08:00 AM – 3:30 PM (for each day)

Registration Link: https://goo.gl/forms/OHBnC0CTO8jNjqF43

Please request an evaluation copy of this textbook before attending the 2-day workshop, so that you will have additional resources to reference after the workshop.

Alice 3 in Action – 2nd edition
ISBN13: 978-1133589228
by Joel Adams

Additional information for requesting the evaluation copy:
Service Direct Customer Support
Email: order.samples@cengagelearning.com
Phone: 1-800-423-0563

Unity 3D

Unity 3D is a cross-platform game engine developed by Unity Technologies. Sign up for our Three-Day Workshop Series to learn how to help your students to architect buildings in cyberspace reality using programming and computational thinking.

Dates: March 11-13th
Time: 9:00 am to 4:00 pm (with a lunch break from 12 pm to 1 pm)
Location: To be Announced
Registration Link: TBA
Instructor: Dr. Mario Eraso

Workshop Details:
In this class, attendees will develop a product. The process will include initial brainstorming, detailed planning, developing a program in Unity 3D and improving the final solution.

Examples of final projects:
https://www.youtube.com/watch?v=45dWUQlcjLQ
https://www.youtube.com/watch?v=hjkCP9vfKxg
https://vital.fiu.edu/summercamp2017/

 

AP Create Task – Day 2

The Create Task Workshop will give Educators an inside look at the AP Computer Science Create Performance Task. This Exam is worth 24% of the Student’s College Credit. You will dive deep into the Collegeboard Rubric, see examples, and build your own Create Task utilizing MIT App Inventor. Do you want your students to succeed on the Create Task, then you need to be at this FIU Create Task Workshop.

Dates: February 2 and 9 (2-Saturday sequence)
Time: 8:00 am to 4:00 pm
Location: FIU Engineering Center (Flagler and SW 107 Ave), room EC 2710
Registration Link: https://goo.gl/forms/hSum4sCGfgPBF8zJ3 (for both days)
Instructor: Mr. Jamie Gant

AGENDA DAY 1 (February 2) / AP CSP CREATE 8:00am – 4:00pm

  • Introduction to AP Computer Science Principles
  • Who is AP Computer Science Principles for (Student Recruitment)?
  • Understanding the AP Computer Science Exam (Explore, Create, Multiple Choice)
  • Understanding the AP Create Task 24% Exam
  • Creating the Create Artifact (MIT App Inventor)
  •  Answering the Create Task Questions
  •  Grading Create Tasks

AGENDA DAY 2 (February 9) : AP CSP CREATE 8:00am – 4:00pm

  • Creating an original Create Task (Students are given 12 hours of class time, you are given 4 hours to create an original  Create task)
  • Presenting your Create Task
  • Grading fellow Teachers Create Tasks
  • Planning our your Year. When to give Practice Create Tasks and schedule the Real Create Task Exam in your classroom.