Introduction to Unity 3D Game Programming for Teachers (Day 2)

Three-day workshop:  Jan 25, Feb 1, and Feb 22, 2020
Time:  8:30 am to 4:30 pm
Location: FIU Madique Campus

Free, and open only to K-12 teachers.
Students love computer gaming and have become curious about how to create their own games. In this workshop, you learn to use Unity 3D  to create simple games that can easily be transferred to the classroom. Unity is a flexible and powerful development platform for creating simple 3D interactive games and experiences. No prior programming experience is required.

Limited to 25 participants (teachers only).
MyLearningPlan credit will be awarded to MDCPS teachers.

For an invitation to register, contact the Academy by email at  academy-admin@cis.fiu.edu

Intermediate Unity 3D Game Programming for Teachers (Day 2)

Dates: March 7 and March 14, 2020 (two Saturday sequence)
Time:  8:30 am to 4:30 pm
Location: FIU Madique Campus, room TBA

Free, and open only to K-12 teachers with prior training/experience in
Unity 3D programming.
Students love computer gaming and have become curious about how to
create their own games. In this workshop, you continue the skills
learned in the Introduction to Unity 3D, workshop to create more
advanced games. Unity is a flexible and powerful development platform
for creating simple 3D interactive games and experiences.

Limited to 25 participants (teachers only).
MyLearningPlan credit will automatically be awarded to MDCPS teachers.

For an invitation to register, contact the Academy by email at
academy-admin@cis.fiu.edu

Intermediate Unity 3D Game Programming for Teachers (Day 1)

Dates: March 7 and March 14, 2020 (two Saturday sequence)
Time:  8:30 am to 4:30 pm
Location: FIU Madique Campus, room TBA

Free, and open only to K-12 teachers with prior training/experience in
Unity 3D programming.
Students love computer gaming and have become curious about how to
create their own games. In this workshop, you continue the skills
learned in the Introduction to Unity 3D, workshop to create more
advanced games. Unity is a flexible and powerful development platform
for creating simple 3D interactive games and experiences.

Limited to 25 participants (teachers only).
MyLearningPlan credit will automatically be awarded to MDCPS teachers.

For an invitation to register, contact the Academy by email at
academy-admin@cis.fiu.edu

Introduction to Unity 3D Game Programming for Teachers (Day 1)

Three-day workshop:  Jan 25, Feb 1, and Feb 22, 2020
Time:  8:30 am to 4:30 pm
Location: FIU Madique Campus

Free, and open only to K-12 teachers.
Students love computer gaming and have become curious about how to create their own games. In this workshop, you learn to use Unity 3D  to create simple games that can easily be transferred to the classroom. Unity is a flexible and powerful development platform for creating simple 3D interactive games and experiences. No prior programming experience is required.

Limited to 25 participants (teachers only).
MyLearningPlan credit will be awarded to MDCPS teachers.

For an invitation to register, contact the Academy by email at  academy-admin@cis.fiu.edu

Math Botics – Intro to Robotics

Introduction to Robotics Workshop
Arduino, VEX, Sphero, Raspberry Pi and other robotics microcontrollers made it
easier and faster to learn how to control a robotic arm, design a robotic car with a
remote controller, autonomous or controlled by your smartphone, develop a
a gardening system where your plants are watered and fertilized according to the
temperature, light intensity or timely scheduled, control your curtains
automatically, develop games, turning LEDs on and off and so on.
The use of these robotics platforms in school can improve problem-solving skills,
draw students to appreciate the power of technology, provide a framework for
collaboration and teamwork, and can be a lot of fun for the students.

 
Please see the Math Botics flyer for additional details.

Math Botics - Program Overview

Math Botics – Intro to Robotics

Introduction to Robotics Workshop
Arduino, VEX, Sphero, Raspberry Pi and other robotics microcontrollers made it
easier and faster to learn how to control a robotic arm, design a robotic car with a
remote controller, autonomous or controlled by your smartphone, develop a
a gardening system where your plants are watered and fertilized according to the
temperature, light intensity or timely scheduled, control your curtains
automatically, develop games, turning LEDs on and off and so on.
The use of these robotics platforms in school can improve problem-solving skills,
draw students to appreciate the power of technology, provide a framework for
collaboration and teamwork, and can be a lot of fun for the students.

 
Please see the Math Botics flyer for additional details.

Math Botics - Introduction to Robotics

Math Botics - Program Overview

Python PyGame Programming

The Game Development with Python Workshop will give Educators an inside look at the PyGame 2D Engine. The python language and pygame engine serve as an easy intro to computer science and the rewarding process of game creation. You will dive deep into game logic and the underlying logic driving user experience. If you want a more engaging and fun way to teach programming principles, then you need to be at this Game Development with Python Workshop.

Dates: March 11 and 12 (Monday, Tuesday)
Time: 8:00 am to 4:00 pm
Lunch Time: 11:30 am to 12:30 pm
Location: TBA
Registration Link: https://goo.gl/forms/X4bxQTHmK1cAuefb2
Instructor: Professor Ruben Balmaceda

AGENDA DAY 1 (March 11) 8:00am – 4:00pm

  • Introduction to Visual Studio 2017 Python
  • Creating basic structures for 2D games
  • Start your first game
  • Types, fields, and basic Python structures
  • Building first game
  • Loops and structures within game
  • Creating basic assets for game animation
  • List and collections in asset management

AGENDA DAY 2 (March 12) : 8:00am – 4:00pm

  • Finishing and customizing first game
  • Reviewing and finishing up first game
  • Enhancing game experience and using it to teach functional and OO programming
  • Integrating game controllers
  • Demo game